Wednesday, November 28, 2012

Playing SWN

I am currently playing in a Stars Without Numbers campaign and have been since May. My character is a 5th level psychic majoring in precognition, minoring in biopsionics, telepathy and Photokinesis, he is a lesser prince in a matriarchal space faring vagabond clan (a dubious rank even within his clan) Still you can't be an interstellar vagabond without resources. This has led (after a series of successful adventures) to the shared party ownership of a custom Free Trader its around 1500m cubed and it looks like a bird it's called the Albatross.
He shares the ship with the expert technician who approached his clan for aid on a previous adventure he is a Quatah an avian race with bright plumage, named Vrinn, a member of Everin's clans elite guard, a woman called Dane Kestra, and a rescued warrior from a previous adventure known as Gustav, there is a female pilot, Sophia, and a ship technician Adler, who were also rescued from before.
Vrinn is played by another person the rest are henchpersons and hirelings. Having so many crew rescued makes for a really loyal crew, and we can't seem to stop rescuing people. That may be because Everin is a healer and a medtech and fights death and the Quotah have a racial vow not to attack humans first, our gm continues to invent ways for us to express these traits.
On one mission We revived a group of Hochogs (bore like warrior race) who we had just beaten in a fight and returned them to their captain thereby earning their respect and friendship.
This time it was a personnel extraction that ended up not only being the scientist but his daughter and a man that was being tested for "pain tolerance". We seem to have gained a reputation for being operatives with a heart.
We are still making money, and levels, as long as having a heart doesn't bankrupt us we can keep doing it.

Monday, November 19, 2012

Why I Blog

Why am I blogging? I Like scifi, fantasy, and super hero genres. This is where I will talk about the games I play, books I read, movies and stuff. Right now I'm playing in a sandbox RPG called Stars Without Number by Sine Nomine Publishing The GM has a blog too at savevspoison.blogspot.com Mostly I will post ideas for the game that any one who gms it could use.

Saturday, November 17, 2012

13 months

We came up with a calendar for our Stars Without Numbers campaign. Roughly based on the Terran standard year to keep track of things.
Rounds, minutes, hours, days and weeks as normal, months are all 28 days or 4 weeks and a year is 13 months, 364 days and an even 52 weeks.
This makes things easier by accounting standards and what free merchant wouldn't like that. No the months aren't named just numbered. The year is 3200 Terran standard the campaign date is 6/10/00.